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Good Practices

Datadysten is an educational journey towards better understanding of data security. The Danish resource is available in 2 languages, English and Danish. While it is aimed at children and young people, Datadysten can be useful for parents, teachers, and educators too, as it introduces key concepts using a simple and accessible language.  

Background and context

The digital transition has brought about a range of changes, and often the impact of these changes is larger for children and young people, who are constantly exploring the internet. A challenge emerges: how do we make young people think more about data security when they share information online? The Danish Data Protection Agency has taken up the challenge and presents Datadysten, a quiz game designed to teach 10-12-year-old students why it is important to pay attention of one's digital footprint. 

The game uses a playful approach to teach children about data security, blending elements of fun and competition within learning and creates an inspiring experience. Learners not only gain a deeper understanding of concepts such as rights, types of personal data and data protection, but also get to do this while playing. Throughout each round of the game, students are gradually introduced to concepts like personal information, privacy, and online security. Questions and challenges are based on stories that children can relate to, which makes the abstract topic more relevant and present.

Why is this a good practice?

Datadysten is more than just a game; It is a step towards creating an awareness of data security among the digital generation of the future. By making the learning fun and relevant, the Danish Data Protection Agency has managed to make a complex topic accessible to the children. The data challenge represents a good practice for how we can engage and educate children about data security in an interactive and playful way. 

The progression of the game is carefully structured so that it gradually challenges students and rewards them for their progress. With each correctly answered challenge, students not only receive points, but they also receive helpful tips and information on how to protect their privacy online. In addition, the game can adapt to students' individual levels and needs, making it both challenging and accessible to everyone. This creates a motivating and inclusive learning experience where students feel active and engaged in the process of learning about the importance of data protection. 

Good practice details

Target audience
Digital skills in education.
Digital skills for all
Digital technology / specialisation
Digital skill level
Geographic scope - Country
Denmark
Industry - field of education and training
Information and Communication Technologies (ICTs) not further defined
Geographical sphere
National initiative
Type of funding
Public
Date